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Asset Store Drag Me: Comprehensive 2D and 3D Drag-and-Drop Solution for Unity
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Drag Me: Comprehensive 2D and 3D Drag-and-Drop Solution for Unity

$20.00

Overview

Drag Me is a versatile drag-and-drop solution for both 2D and 3D assets in Unity, designed to simplify interaction setups for developers and non-developers alike. Built on familiar Unity components, Drag Me is user-friendly yet powerful enough to be configured directly in the editor or extended through code for custom functionality.

Description

Initially crafted for a tactical card game, Drag Me is a flexible drag-and-drop toolkit with broad applications across game genres. Emphasizing an editor-first approach, Drag Me allows you to set up drag-and-drop components without writing code, while offering extensibility for developers who need advanced features.

Key Features

  • Editor-First Configuration: Easily configure draggable components within the Unity editor, or dive into the source code for full extensibility. The included source is well-documented, with VS Code Better Comments for clarity.

  • Comprehensive 2D and 3D Demos:

  • 2D Demo: Utilizes Rigidbody2D and 2D colliders, showing how Drag Me integrates with Sprite Renderers, sorting layers, and audio sources for creating an inventory system.

  • 3D Demo: Uses Rigidbody and 3D colliders, showcasing how Drag Me works with Mesh Renderers, Depth Rendering, and Unity’s Animator for draggable, stackable components.

Enhanced Drag-and-Drop Control

  • Built-In Features:

  • Configurable component stacking with child offsets

  • ‘Hold’ and ‘Toggle’ drag behaviors

  • Supports multiple orientations (XY, XZ, YX, YZ, ZX, ZY) and world-space dragging

  • Layer masking for customizable grab and placement

  • Adjustable drag range to limit camera distance

  • Trigger and non-trigger collider support

  • Option to hide the mouse during drag-and-drop

  • De-bounced selection for accurate component dragging

Documentation

Drag Me includes in-depth documentation in both .docx and .pdf formats, providing guidance for all levels of users to make drag-and-drop integration seamless in any Unity project.

Add To Cart

Overview

Drag Me is a versatile drag-and-drop solution for both 2D and 3D assets in Unity, designed to simplify interaction setups for developers and non-developers alike. Built on familiar Unity components, Drag Me is user-friendly yet powerful enough to be configured directly in the editor or extended through code for custom functionality.

Description

Initially crafted for a tactical card game, Drag Me is a flexible drag-and-drop toolkit with broad applications across game genres. Emphasizing an editor-first approach, Drag Me allows you to set up drag-and-drop components without writing code, while offering extensibility for developers who need advanced features.

Key Features

  • Editor-First Configuration: Easily configure draggable components within the Unity editor, or dive into the source code for full extensibility. The included source is well-documented, with VS Code Better Comments for clarity.

  • Comprehensive 2D and 3D Demos:

  • 2D Demo: Utilizes Rigidbody2D and 2D colliders, showing how Drag Me integrates with Sprite Renderers, sorting layers, and audio sources for creating an inventory system.

  • 3D Demo: Uses Rigidbody and 3D colliders, showcasing how Drag Me works with Mesh Renderers, Depth Rendering, and Unity’s Animator for draggable, stackable components.

Enhanced Drag-and-Drop Control

  • Built-In Features:

  • Configurable component stacking with child offsets

  • ‘Hold’ and ‘Toggle’ drag behaviors

  • Supports multiple orientations (XY, XZ, YX, YZ, ZX, ZY) and world-space dragging

  • Layer masking for customizable grab and placement

  • Adjustable drag range to limit camera distance

  • Trigger and non-trigger collider support

  • Option to hide the mouse during drag-and-drop

  • De-bounced selection for accurate component dragging

Documentation

Drag Me includes in-depth documentation in both .docx and .pdf formats, providing guidance for all levels of users to make drag-and-drop integration seamless in any Unity project.

Overview

Drag Me is a versatile drag-and-drop solution for both 2D and 3D assets in Unity, designed to simplify interaction setups for developers and non-developers alike. Built on familiar Unity components, Drag Me is user-friendly yet powerful enough to be configured directly in the editor or extended through code for custom functionality.

Description

Initially crafted for a tactical card game, Drag Me is a flexible drag-and-drop toolkit with broad applications across game genres. Emphasizing an editor-first approach, Drag Me allows you to set up drag-and-drop components without writing code, while offering extensibility for developers who need advanced features.

Key Features

  • Editor-First Configuration: Easily configure draggable components within the Unity editor, or dive into the source code for full extensibility. The included source is well-documented, with VS Code Better Comments for clarity.

  • Comprehensive 2D and 3D Demos:

  • 2D Demo: Utilizes Rigidbody2D and 2D colliders, showing how Drag Me integrates with Sprite Renderers, sorting layers, and audio sources for creating an inventory system.

  • 3D Demo: Uses Rigidbody and 3D colliders, showcasing how Drag Me works with Mesh Renderers, Depth Rendering, and Unity’s Animator for draggable, stackable components.

Enhanced Drag-and-Drop Control

  • Built-In Features:

  • Configurable component stacking with child offsets

  • ‘Hold’ and ‘Toggle’ drag behaviors

  • Supports multiple orientations (XY, XZ, YX, YZ, ZX, ZY) and world-space dragging

  • Layer masking for customizable grab and placement

  • Adjustable drag range to limit camera distance

  • Trigger and non-trigger collider support

  • Option to hide the mouse during drag-and-drop

  • De-bounced selection for accurate component dragging

Documentation

Drag Me includes in-depth documentation in both .docx and .pdf formats, providing guidance for all levels of users to make drag-and-drop integration seamless in any Unity project.

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