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Overview
Understated is a robust, strongly-typed state and transition library designed for Unity’s Mecanim system. Whether animating a dynamic environment or bringing an adventuring hero to life, Understated provides the seamless control you need.
Description
Backed by over a decade of animation and development expertise, Understated is a versatile, unobtrusive framework that simplifies state management. Use its built-in states, transitions, and conditions to streamline your gameplay, or easily extend them to suit the unique demands of your game!
Included Features
Ready-to-Use Demo: Understated includes an RPG Actor/Controller demo that you can use as-is for personal or commercial projects or as a foundation to develop your own custom solutions.
Simplified State Management: No more complex animator webs, cumbersome transition conditions, or missed animation events—Understated is built to tackle all these issues, allowing Mecanim to focus on what it does best.
Frustrated by:
• Messy Animator webs?
• Complex Mecanim state transitions?
• Unpredictable state-blending issues?
• Missed animation events?
Understated solves these problems, offering reliable, strongly-typed transitions to enhance Mecanim’s core animation features.
Requirements
The Understated example scene uses Unity’s new Input System package; however, Understated itself works independently of this package, allowing for flexibility in your project setup.
Overview
Understated is a robust, strongly-typed state and transition library designed for Unity’s Mecanim system. Whether animating a dynamic environment or bringing an adventuring hero to life, Understated provides the seamless control you need.
Description
Backed by over a decade of animation and development expertise, Understated is a versatile, unobtrusive framework that simplifies state management. Use its built-in states, transitions, and conditions to streamline your gameplay, or easily extend them to suit the unique demands of your game!
Included Features
Ready-to-Use Demo: Understated includes an RPG Actor/Controller demo that you can use as-is for personal or commercial projects or as a foundation to develop your own custom solutions.
Simplified State Management: No more complex animator webs, cumbersome transition conditions, or missed animation events—Understated is built to tackle all these issues, allowing Mecanim to focus on what it does best.
Frustrated by:
• Messy Animator webs?
• Complex Mecanim state transitions?
• Unpredictable state-blending issues?
• Missed animation events?
Understated solves these problems, offering reliable, strongly-typed transitions to enhance Mecanim’s core animation features.
Requirements
The Understated example scene uses Unity’s new Input System package; however, Understated itself works independently of this package, allowing for flexibility in your project setup.
Overview
Understated is a robust, strongly-typed state and transition library designed for Unity’s Mecanim system. Whether animating a dynamic environment or bringing an adventuring hero to life, Understated provides the seamless control you need.
Description
Backed by over a decade of animation and development expertise, Understated is a versatile, unobtrusive framework that simplifies state management. Use its built-in states, transitions, and conditions to streamline your gameplay, or easily extend them to suit the unique demands of your game!
Included Features
Ready-to-Use Demo: Understated includes an RPG Actor/Controller demo that you can use as-is for personal or commercial projects or as a foundation to develop your own custom solutions.
Simplified State Management: No more complex animator webs, cumbersome transition conditions, or missed animation events—Understated is built to tackle all these issues, allowing Mecanim to focus on what it does best.
Frustrated by:
• Messy Animator webs?
• Complex Mecanim state transitions?
• Unpredictable state-blending issues?
• Missed animation events?
Understated solves these problems, offering reliable, strongly-typed transitions to enhance Mecanim’s core animation features.
Requirements
The Understated example scene uses Unity’s new Input System package; however, Understated itself works independently of this package, allowing for flexibility in your project setup.